Showing posts with label action-rpg. Show all posts
Showing posts with label action-rpg. Show all posts

Thursday, July 2, 2026

Adaptation Station

I overheard your muttering. "I wonder what sort of video game Clark Ashton Smith's tales should be converted into." The answer is Diablo-clone. You're welcome.

Tuesday, July 8, 2025

Unbeatable Idea for the Next Yu-Gi-Oh Archetype

Summer Skull. Think about it. More importantly, think about a mobile game that isn't a simulator, and also it's a crossover game with every trading card game, and it's a gacha. Tower defense? Maybe.

Friday, May 3, 2024

Musings on the Past

There was a time when you could call your game Hydlide, and not only would you not be arrested, people would buy it. Goodness gracious.

Wednesday, May 11, 2022

Lessons to Learn from Tales of Luminaria

I don't know. I can't figure out why they made it in the first place. They already had Rays going as a mobile game with typical Talesy combat. Make a tower defense game or something. Tales music game. Come on.

Saturday, February 5, 2022

Ys Is Simple Though

There's a redhead with a sword. Maybe he swings it, maybe he doesn't, but there's adventure either way.

Tuesday, December 21, 2021

Sudden Realization

Hey, wait a minute! Skyrim came out a long time ago! Where's the next one? I'm starting to think development time for modern games has become so inflated as to threaten the industry because so few people now have the skill set gained from experience to guide a game from conception to release!

Friday, August 27, 2021

Inspiring Quotations

"If worlds that run on RPG mechanics to which people get sent from time to time did not exist, we would have to invent them." - Friedrich Neetsche

Thursday, June 17, 2021

Notes on Ys V

Spoilers!
I used a Light spell on a skeleton and that did not eradicate the skeleton please refund my MP.
It seemed as if they had three different ideas for the story and never decided which one they were picking. They just threw in some of each instead.
That old guy saying nothing good would come of hanging out with Stoker sure didn't know what he was talking about. I figured Stoker would be the final boss instead of being friendly and helpful the entire way. What a twist!
MP as a number? Not even a bar crackling with eldritch potential?
The enemies don't care that Adol is around. Or that he's killing them. The designers had to put all of them in small rooms or on plateaus to contrive a chance for them to attack.
The hitboxes. Goodness gracious. I couldn't figure out what some of the spells did because they never hit anyone. Those tentacle grabby guys near the penultimate town snatched Adol from three screens away. What a mess.
The final complex is a million times more interesting than the dumb old Darm Tower. A town, important locations spread around, a lot of movement that isn't entirely backtracking, different graphics . . .
The menus are so experimental, so avant-garde, so clunky. I would say I respect the ambition, but I don't. They're menus that make everything take longer than it should.
When Rizze first appeared, I thought she was supposed to be an old lady.
The plot seems like it should hinge on the Kefins being trapped in the city, but they can leave any time. They also don't seem like such a big deal that sealing them away is all that important. They just had some magic that kinda worked OK I guess. Adol beat them all up easily enough.
That last boss sure was enigmatic. The enigma is who's supposed to care.
Overall I give it my slowest attack animation rating of Adol's arthritis/10.

Thursday, April 8, 2021

Divided by Terminology

You can tell a lot about a person based on whether he thinks action-RPG means Diablo-clones or Tritorn-clones.