Showing posts with label gacha. Show all posts
Showing posts with label gacha. Show all posts
Thursday, July 9, 2026
More Like Final Fantasy Temporarily Crisis!
I know there's something better in there, but I haven't figured it out. Anyway, buck up, evercrisisters. We'll always have our memories.
Friday, September 19, 2025
Let's Meet in the Town Square
The town square being, of course, Sword Art Online Variant Showdown Offline Version. Further, by "let's meet" I intend to signify my intention to marvel at the name and nothing else.
Tuesday, July 8, 2025
Unbeatable Idea for the Next Yu-Gi-Oh Archetype
Summer Skull. Think about it. More importantly, think about a mobile game that isn't a simulator, and also it's a crossover game with every trading card game, and it's a gacha. Tower defense? Maybe.
Thursday, April 24, 2025
Adapting Shannara
Obviously it should already have been a gacha game years ago. Don't ask silly questions. Genre? Who cares?
Thursday, June 15, 2023
Wednesday, June 14, 2023
What Fantasy and Science Fiction Can Learn From Mobile Games
Release special summer editions of every book in which all the characters are wearing swimsuits or other summer-related wear.
Tuesday, September 6, 2022
Jump on This Marketing Trend Today
Foil covers! Eh? Eh? You order the latest Tad Williams blockbuster from your favorite distribution platform and have a 6% chance of getting a sick foil copy. Tell me you wouldn't buy at least twenty copies so I can question your honesty.
Monday, July 18, 2022
Imagine Being a Rare Is Complete
The latest, hottest story about the characters of a mobile game jockeying for status in a milieu where nothing matters is done! You can read it for free on Royal Road, which is the correct decision to make. Much better than playing a mobile game or reading anything else. There are gags, hijinks, numbers that go up, and even a plot and characters for the snobs to enjoy. What could be better?
Tuesday, May 10, 2022
Tales of Luminaria
If only Cassandra had predicted Tales of Luminaria would shut down, everybody would have believed her and we could have avoided all this.
Wednesday, April 20, 2022
Thursday, April 14, 2022
An Announcement for Confused Fate Grand Order Players
That Waver guy all the guides are telling you to get is called Zhuge Liang (El Melloi II) in game. Also, you should get Zhuge Liang (El Melloi II) if you don't have him.
Wednesday, March 23, 2022
Thoughts on Dragalia Lost
As an expert in not playing Dragalia Lost, seeing as I only played the intro, I decided to explain its failure. Publish or perish, after all.
First, right from the beginning, the controls felt worse than similar games like Bleach Brave Souls.
Second, that intro gave the impression the game would be dungeon-focused, but when I looked in later, it seemed the entire thing was boss-in-a-box fights with a heavy co-op focus. The audience that wants more of the former feels deceived, and that which wants the latter will never know that game has it.
The biggest problem, however, is that it missed its aesthetic. It seems to me, a professor of not playing Dragalia Lost, that there's a triumvirate of aesthetic categories such that the successful mobile games hit one or two hard, which we will call Cute, Cool, and Coom. Games can touch on all three, but you can tell where its heart is. Granblue Fantasy is cool and Princess Connect is cute, for example.
So what's Dragalia Lost? It has those chibis, so it's cute, right? Not really. They don't have particularly cute expressions. They look like low-poly characters in an early Playstation game, as if their tininess were a technical limitation rather than a choice. Furthermore, they're being used to tell a pretty po-faced fantasy story about dragons and time travel. The music is cutesy, not cute. The difference is crucial. Maybe it's cool, but then, it's full of chibis and tubby dragons, not to mention pastels and slice of life type wyrmprint art are not the least bit cool, to say nothing of Euden's hair. It certainly isn't coom. The occasional bikini doesn't cut it. You need to hit different tastes and have a sense of the erotic which Dragalia Lost lacks almost completely. That's why it got so little fanart.
You can talk about this or that update or monetization all you want, but that only matters if people play it in the first place. Dragalia Lost's numbers were disappointing from the very beginning. I contend the primary reason was the lack of aesthetic appeal, although of course some people liked it a lot. Plenty of stuff I like also isn't popular, so I know how it is.
First, right from the beginning, the controls felt worse than similar games like Bleach Brave Souls.
Second, that intro gave the impression the game would be dungeon-focused, but when I looked in later, it seemed the entire thing was boss-in-a-box fights with a heavy co-op focus. The audience that wants more of the former feels deceived, and that which wants the latter will never know that game has it.
The biggest problem, however, is that it missed its aesthetic. It seems to me, a professor of not playing Dragalia Lost, that there's a triumvirate of aesthetic categories such that the successful mobile games hit one or two hard, which we will call Cute, Cool, and Coom. Games can touch on all three, but you can tell where its heart is. Granblue Fantasy is cool and Princess Connect is cute, for example.
So what's Dragalia Lost? It has those chibis, so it's cute, right? Not really. They don't have particularly cute expressions. They look like low-poly characters in an early Playstation game, as if their tininess were a technical limitation rather than a choice. Furthermore, they're being used to tell a pretty po-faced fantasy story about dragons and time travel. The music is cutesy, not cute. The difference is crucial. Maybe it's cool, but then, it's full of chibis and tubby dragons, not to mention pastels and slice of life type wyrmprint art are not the least bit cool, to say nothing of Euden's hair. It certainly isn't coom. The occasional bikini doesn't cut it. You need to hit different tastes and have a sense of the erotic which Dragalia Lost lacks almost completely. That's why it got so little fanart.
You can talk about this or that update or monetization all you want, but that only matters if people play it in the first place. Dragalia Lost's numbers were disappointing from the very beginning. I contend the primary reason was the lack of aesthetic appeal, although of course some people liked it a lot. Plenty of stuff I like also isn't popular, so I know how it is.
Farewell to Dragalia Lost
I don't really have anything to say about it, but attention must be paid. I can't believe they didn't put Link in it. It had more collabs with Capcom games than Nintendo. Come on, fellas.
Tuesday, February 22, 2022
Notes on Dragon Quest Tact
Hey, this isn't a comedy of manners at all! It's a mobile gacha tactical RPG! I give it my Toriyamaest rating of 5 Gokus/5.
I did this gag before, but now it's retro.
I did this gag before, but now it's retro.
Tuesday, February 1, 2022
Imagine Being a Rare Now Exists
Have you ever wanted to read a serialized novel online about a bunch of idiot characters in a gacha game? No? Say yes. Yes? Good. Such a thing is now possible on Royal Road right here, right now. Synopsis:
The world of mobile games is harsh on wallets and harsher on the characters. How do you stand out in an crowd of designs calculated to attract attention from whales? You want power and fame, powercreep alts and event appearances. Some high rarities succeed, others fail. But how do you stand out when your design is plain, your power low, and your rarity, well, Rare? You don't.
In the moderately popular gacha game Commandment of Hero, some Rares have had enough. A new gameplay mode will give them a chance to rise above their rarity, they think. All they need are courage, kindness, and wisdom. They have none of those, but they do have stubbornness, selfishness, and shamelessness, which are at least as effective. If that sounds pathetic, just imagine being a Rare.
Updates Monday and Friday.
The world of mobile games is harsh on wallets and harsher on the characters. How do you stand out in an crowd of designs calculated to attract attention from whales? You want power and fame, powercreep alts and event appearances. Some high rarities succeed, others fail. But how do you stand out when your design is plain, your power low, and your rarity, well, Rare? You don't.
In the moderately popular gacha game Commandment of Hero, some Rares have had enough. A new gameplay mode will give them a chance to rise above their rarity, they think. All they need are courage, kindness, and wisdom. They have none of those, but they do have stubbornness, selfishness, and shamelessness, which are at least as effective. If that sounds pathetic, just imagine being a Rare.
Updates Monday and Friday.
Saturday, November 27, 2021
Bandwagoning
I have no idea if the Exos Heroes is actually terrible, but let's all enjoy the spectacle and pretend like we know something. Ahem. How about that Exos Heroes revamp, right, fellas?
Monday, November 8, 2021
Detailed Review of Re:Zero Collaboration in Konosuba Fantastic Days
Terrible story but I got all three of them. 10/10.
Friday, November 5, 2021
Tales of Luminaria Went
Shame about those initial reviews, fellas, but look on the bright side. Maybe the fifteenth Tales mobile game will be a huge success.
Thursday, November 4, 2021
Tales of Luminaria Is Coming
And for everyone's convenience, they split it into JP and Global servers so we know which one will get shut down first. What a swell publisher!
Friday, September 24, 2021
More News!
Tales of Luminaria is a something-or-other. Not really sure. Kinda hard to care about Tales of mobile games at this point.
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