Showing posts with label color. Show all posts
Showing posts with label color. Show all posts
Sunday, May 24, 2026
Elemental Color Symbolism
When you think about it, clouds are white, the hottest flames are white, there's whitewater (often but not exclusively rafted), and as for earth, well, depending on the rock or clay, you see how it is. Great! Everything has been simplified nicely.
Wednesday, March 4, 2026
Urgent Warning!
Don't bother naming flowers in your descriptions, 'cause I ain't know what any of them are. Feel free to mention their colors, but only real ones, such as red, yellow, and that's about it as far as flowers go.
Sunday, September 28, 2025
Characterization Aid
When creating a character, ask yourself the following questions.
What living family does he have?
What deceased family does he have?
What colors does he prefer?
How well would he perform in the hit new tactical social deduction game Fire Emblem Shadows, the true test of wits?
What living family does he have?
What deceased family does he have?
What colors does he prefer?
How well would he perform in the hit new tactical social deduction game Fire Emblem Shadows, the true test of wits?
Saturday, May 10, 2025
Sunday, March 23, 2025
Addendum
Unfortunately, we have to use ridiculous terms such as maroon and mauve to get across the distinction, but sometimes we have to work for our milliions.
Thursday, January 9, 2025
The Next Wave in Text Formatting
Now that physical books are dead, how about we color words to indicate characters you're supposed to remember, ones you aren't, and the same for locations and concepts? Get people used to it first, then the subversion. I think green for memorable characters, blue for locations, and gold for concepts. For the throwaways, brown for characters, purple for locations, and red for concepts. The underlying scheme is that there isn't any and people who can't learn arbitrary rules don't deserve to read.
Wednesday, July 3, 2024
Tuesday, July 2, 2024
Tuesday, April 4, 2023
The Never-Ending Search for Better Words
Don't: Crimson
Do: Red-red
Don't: Quotidian
Do: Sunishly
Don't: Sword
Do: Edge of Justice
Do: Red-red
Don't: Quotidian
Do: Sunishly
Don't: Sword
Do: Edge of Justice
Wednesday, February 15, 2023
Some Reflections on Fire Emblem: Engage
Spoilers naturally
Hard isn't kidding around early on, though it is kidding around later. It's a satisfying tactical experience without being crazy hard. There is however some cheapness in some stages regarding boss movement and when they trigger.
The combat styles are a good attempt to reduce mounted dominance. Fliers feel like one option rather than the best one. Cavalry, however, seems too weak now. Perhaps it should have built-in Momentum, because as it is, increased movement alone is a poor bonus with how small the difference is and the additional terrain-ignoring fliers get.
It's a great idea to divide skills between the characters (personal and class skills) and the emblems (crazy nonsense). The game can be more complex while still being easy to understand because of the compartmentalization. That said, I would have preferred if the balance hadn't been tilted so far toward the emblem side. Even inherited skills come from emblems only and not from classes or something else.
SP gain is slow. Any kind of experimentation is pretty much locked to Normal, where skirmishes ought to be safe to do.
The story itself is decent, but the presentation of it is terrible. The cutscene direction is a big problem. I'm sure the writers imagined most of the lines between the good guys and the bad guys being delivered across a battlefield, not for everyone to walk up and stand in a cirle together and walk away when it's time for war and tactics. The blocking is boring even in good-guy-only conversations. There's no cinematic flair whatsoever. Another problem is that they use the lord's dumbfounded expression far too often.
The translators should be ashamed of themselves, but they most certainly are not.
The voice director should get some of that shame too.
The cast is decent. Pretty normal Fire Emblem stuff, which doesn't seem exceptional but is still better than most games.
The music is standard for Fire Emblem as well, which is to say completely forgettable. It isn't essential to have super-special special weapons, but it can be fun. Unfortunately, most of the special effects go into emblem weapons. Outside of that theere's the lord's sword then nothing till the very late stages when you can get legendary weapons. The legend of a silver weapon but slightly better.
The biggest disapppointment of the game is Wyvern Ride. Only the little mascot could have fun with that one. Maybe I'm just mad he's better at it than I am.
Colors! How I missed them. Most importantly, the enemy range and threat colors and terrain distinctions, which in Three Houses were often hard to make out.
Rating: Good/Game.
Hard isn't kidding around early on, though it is kidding around later. It's a satisfying tactical experience without being crazy hard. There is however some cheapness in some stages regarding boss movement and when they trigger.
The combat styles are a good attempt to reduce mounted dominance. Fliers feel like one option rather than the best one. Cavalry, however, seems too weak now. Perhaps it should have built-in Momentum, because as it is, increased movement alone is a poor bonus with how small the difference is and the additional terrain-ignoring fliers get.
It's a great idea to divide skills between the characters (personal and class skills) and the emblems (crazy nonsense). The game can be more complex while still being easy to understand because of the compartmentalization. That said, I would have preferred if the balance hadn't been tilted so far toward the emblem side. Even inherited skills come from emblems only and not from classes or something else.
SP gain is slow. Any kind of experimentation is pretty much locked to Normal, where skirmishes ought to be safe to do.
The story itself is decent, but the presentation of it is terrible. The cutscene direction is a big problem. I'm sure the writers imagined most of the lines between the good guys and the bad guys being delivered across a battlefield, not for everyone to walk up and stand in a cirle together and walk away when it's time for war and tactics. The blocking is boring even in good-guy-only conversations. There's no cinematic flair whatsoever. Another problem is that they use the lord's dumbfounded expression far too often.
The translators should be ashamed of themselves, but they most certainly are not.
The voice director should get some of that shame too.
The cast is decent. Pretty normal Fire Emblem stuff, which doesn't seem exceptional but is still better than most games.
The music is standard for Fire Emblem as well, which is to say completely forgettable. It isn't essential to have super-special special weapons, but it can be fun. Unfortunately, most of the special effects go into emblem weapons. Outside of that theere's the lord's sword then nothing till the very late stages when you can get legendary weapons. The legend of a silver weapon but slightly better.
The biggest disapppointment of the game is Wyvern Ride. Only the little mascot could have fun with that one. Maybe I'm just mad he's better at it than I am.
Colors! How I missed them. Most importantly, the enemy range and threat colors and terrain distinctions, which in Three Houses were often hard to make out.
Rating: Good/Game.
Wednesday, November 23, 2022
Liven Up Your Descriptions
Worried about colors? Here are the important colors to know in fantasy:
Red
Crimson
Scarlet
That should do it.
Red
Crimson
Scarlet
That should do it.
Sunday, September 25, 2022
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