Showing posts with label pokemon. Show all posts
Showing posts with label pokemon. Show all posts

Saturday, March 7, 2026

Addendum

They won't be noble at all, but let's throw our minor factions the bone of dignity, which costs nothing and can be chewed forever without being broken up.

Friday, March 6, 2026

The Next Subgenre

We've all been enjoying litRPG, but now it's time for sokolit. That's right, it's time to push blocks . . . in text! Different styles will emerge. Will pushing boxes be the inciting incident, a background feature, or will there be detailed descriptions of pushing techniques and thought processes? Purists, inevitably and sadly, can be nothing but a noble minority.

Wednesday, January 7, 2026

Addendum

The switch will help us get away from current ridiculous generation names. We'll get Generation Zero, Generation One, and Generation Two. After that we'll go back to junk again, but there's beauty in the ephemeral.

Tuesday, January 6, 2026

Stuck on 2026

These numbers are getting too big. When are we moving to a new calendar? When Claude finishes Pokemon? Martian colony? First baby born in space? I want to be a year 1 guy making fun of year 10 babies.

Tuesday, July 8, 2025

Unbeatable Idea for the Next Yu-Gi-Oh Archetype

Summer Skull. Think about it. More importantly, think about a mobile game that isn't a simulator, and also it's a crossover game with every trading card game, and it's a gacha. Tower defense? Maybe.

Thursday, July 13, 2023

Literature NEEDS This

Books with different printings, each of which only has four-fifths of the words so you have to trade with your friends.

Wednesday, March 9, 2022

A Realization Too Late

Why do those pirates get to be in the title of Pirates of Dark Water? The Pokemon cartoon isn't called Team Rocket of Pokemon, and you could make a better case for that one.

Wednesday, May 26, 2021

Notes on Ys IV: Mask of the Sun

Spoilers!
People talk about going back to the first Pokemon in the second Pokemon, but nobody's talking about putting half of Ys I in Ys IV.
What a lame bunch of villains. It isn't even entirely clear what they think they're going to get out of this, let alone what they'll actually get. All that monster stuff seems like a distraction from their plan if anything.
Waiting for story sequences before you can fight a boss for real works better when your attack is not running into them and hurting yourself if they're invincible.
Dying on bosses because they were invincible works better when you don't have to read the dialogue or sit through the earlier phases every single time.
The earlier bosses were fine though.
This is an Ys tradition, but making the player go through a bunch of narrow corridors at the end when bump combat is all about maneuvering is an unfortunate decision.
Leaving aside the villains, the heroes were also lame and the minor characters lacked character. The starting lost item miniquest in Ys I gave the world and people more flavor than the entirety of this game. Overall this game deserves my most "feels like an Ys knockoff" rating of Xak/10.